I’ve spent 9+ years in Visual Effects and Animation as anywhere from an FX Artist, Generalist, and pipeline-focused technical artist, with experience across film, television, advertising, consulting. I've worked in small-large studio and corporate environments. I bridge creative and technical teams by building scalable pipelines, custom tools, and practical hardware/software workflows that help artists stay focused on the work.
Post-Production Visual Effects - Generalist - FX - Lighting - CompositingSoftware/Pipeline Development - Python - RustProduction Management Tools - Autodesk Flow (Shotgun, Shotgrid, etc...) - Ftrack - Ayon - PrismSoftware: - Houdini - Nuke - Maya - Unreal - Creative Cloud